PROJECT 04 // DIGITAL AUDIO & SYNTHESIS
Signal DSP
A collection of effects, synthesis experiments, and performance tools built to make sound do things air and wood were never going to do on their own -- spatial, tactile, and slightly impossible.
Purpose
Sound is physics before it is music: motion, material, and space, vibrating. Signal DSP is a practical playground for taking that physics seriously and then bending it somewhere a room could never go on its own -- a place to translate ideas about motion, material, and space directly into tools a performer can actually play.
Audio goals
- Musical controls with broad useful ranges
- Modulation that remains visible and understandable
- Low-latency processing suitable for performance
- Character without needless noise or instability
Experiment direction
The working direction includes nonlinear delay networks, animated spectral filtering, spatial feedback, and interfaces that communicate sound behavior without pretending audio is simple.
Current evidence boundary
Signal DSP is an active project description, not a published performance claim. Until a source repository, build, recordings, or measurements are linked here, the listed mechanisms should be read as the current investigation plan.
Screenshots & artifacts
PROJECT ARTIFACTS
BEING PREPARED
Key terms, in plain language
You do not need a systems background to follow the work. These are the specialized terms used on this page.
- DSPDigital Signal Processing
- Using computation to analyze or transform signals such as audio. Filters, delays, synthesis, and dynamics processing are common examples.